Hokk'ee
XP 1,200
Human natural werewolf ranger 4 (Pathfinder RPG Bestiary 198)
CE Medium humanoid (human, shapechanger)
Init +7 (+9 in forest); Senses low-light vision, scent; Perception +9 (+11 in forest)
DEFENSE
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 42 (4d10+16)
Fort +7, Ref +7, Will +3
DR 10/silver
OFFENSE
Spd 30 ft.
Melee bite +9 (1d8+5 plus trip and curse of lycanthropy), 2 claws +8 (1d4+4)
Space 5 ft.; Reach 5 ft.
Special Attacks combat style (natural weapon*), curse of lycanthropy, favored enemy (humans +2)
Ranger Spells Prepared (CL 1st; concentration +3)
1st—magic fang
TACTICS
Before Combat Once alerted to intruders in the temple, the Silverhides cast magic fang on their bite attacks.
During Combat The werewolves charge on the first round of combat, then attack with claws and bites, focusing their attacks on prone opponents.
Morale With nowhere to run to, the Silverhide rangers fight to the death.
Base Statistics Without magic fang, a Silverhide ranger's statistics are Melee bite +8 (1d8+4 plus trip and curse of lycanthropy).
STATISTICS
Str 18, Dex 16, Con 17, Int 10, Wis 14, Cha 6
Base Atk +4; CMB +8; CMD 21
Feats Aspect of the Beast (claws of the beast)*, Endurance, Improved Initiative, Improved Natural Attack (bite), Power Attack
Skills Climb +11, Intimidate +5, Knowledge (local) +3, Knowledge (nature) +6, Perception +9 (+11 in forest), Stealth +10 (+12 in forest), Survival +9 (+11 in forest), Swim +9
Languages Common
SQ change shape (human, hybrid, and wolf; polymorph), favored terrain (forest +2), hunter's bond (companions), lycanthropic empathy (wolves and dire wolves), track +2, wild empathy +2
* See the Advanced Player's Guide.
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