Giant Scorpion
Giant Scorpion | CR 3 |
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DEFENSE
AC 16, touch 9, flat-footed 16 (+7 armor, –1 size)
hp 37 (5d8+15)
Fort +7, Ref +1, Will +1
Immune mind-affecting effects
hp 37 (5d8+15)
Fort +7, Ref +1, Will +1
Immune mind-affecting effects
OFFENSE
Speed 50 ft.
Melee 2 claws +6 (1d6+4 plus grab), sting +6 (1d6+4 plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d6+4)
Melee 2 claws +6 (1d6+4 plus grab), sting +6 (1d6+4 plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d6+4)
STATISTICS
Str 19, Dex 10, Con 16, Int —, Wis 10, Cha 2
Base Atk +3; CMB +8 (+12 grapple); CMD 18 (30 vs. trip)
Skills Climb +8, Perception +4, Stealth +0; Racial Modifiers +4 Climb, +4Perception, +4 Stealth
Base Atk +3; CMB +8 (+12 grapple); CMD 18 (30 vs. trip)
Skills Climb +8, Perception +4, Stealth +0; Racial Modifiers +4 Climb, +4Perception, +4 Stealth
SPECIAL ABILITIES
Poison (Ex)
Sting—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect1d2 Strength damage; cure 1 save. The save DC is Constitutuion-based and includes a +2 racial bonus.
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