Were-Coyote Leader
Father Jackal | CR 9 |
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XP 6,400
Male jackalwere fighter 4/rogue 4
CE Medium magical beast (shapechanger)
Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +10
Male jackalwere fighter 4/rogue 4
CE Medium magical beast (shapechanger)
Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +10
DEFENSE
AC 28, touch 17, flat-footed 25 (+6 armor, +4 deflection, +3 Dex, +3natural, +2 shield)
hp 115 (11 HD; 7d10+4d8+59)
Fort +13, Ref +11, Will +4
Defensive Abilities evasion, trap sense +1, uncanny dodge; DR 5/cold iron
hp 115 (11 HD; 7d10+4d8+59)
Fort +13, Ref +11, Will +4
Defensive Abilities evasion, trap sense +1, uncanny dodge; DR 5/cold iron
OFFENSE
Speed 20 ft. (30 ft. without armor, 40 ft. in jackal form)
Melee +1 battleaxe +14/+9 (1d8+6/x3) and bite +8 (1d6+1) or Power Attack +1 battleaxe +11/+6 (1d8+15/x3) and bite +5 (1d6+4)
Ranged throwing axe +12/+7 (1d6+3)
Special Attacks sleep gaze, sneak attack +2d6
Melee +1 battleaxe +14/+9 (1d8+6/x3) and bite +8 (1d6+1) or Power Attack +1 battleaxe +11/+6 (1d8+15/x3) and bite +5 (1d6+4)
Ranged throwing axe +12/+7 (1d6+3)
Special Attacks sleep gaze, sneak attack +2d6
TACTICS
Before Combat Father Jackal drinks a potion of shield of faith +4 (included in stats).
During Combat Father Jackal makes good use of Improved Feint to make sneak attacks with greater ease, and also pulls animals from his tan bag of tricks to increase the number of allies with which he canflank before closing to melee. He's aware of the fact that his sleep gaze might cause his animal allies to fall asleep - if one does, he pulls another from his bag to replace the sleeping animal with a frustrated snarl.
Morale Father Jackal fights to the death.
STATISTICS
Str 17, Dex 17, Con 20, Int 17, Wis 10, Cha 14
Base Atk +10; CMB +13; CMD 30
Feats Ability Focus (sleep gaze), Combat Expertise, Gang UpB,Improved Feint, Iron Will, Improved Initiative, Quick DrawB, Power Attack, Weapon Focus (battleaxe)B, Weapon Specialization (battleaxe)B
Skills Acrobatics +13 (+18 jumping in jackal form), Bluff +14, Climb +9,Disguise +16 (+24 to pass as a jackal), Intimidate +12, Perception +10,Profession (merchant) +9, Survival +10 (+14 tracking by scent), Stealth+9, Swim +5; Racial Modifiers +4 Acrobatics to jump in jackal form, +8Disguise to pass as a jackal, +4 Survival to track by scent
Languages Aquan, Common, Sahuagin, +3 additional
SQ change shape (jackal, human, or hybrid; polymorph), rogue talents(combat trick, guileful polyglot), trapfinding +2
Combat Gear potion of shield of faith +4 (3), tan bag of tricks; Other Gear +1 breastplate, masterwork heavy steel shield, +1 battleaxe, throwing axes (6), belt of giant strength +2
Base Atk +10; CMB +13; CMD 30
Feats Ability Focus (sleep gaze), Combat Expertise, Gang UpB,Improved Feint, Iron Will, Improved Initiative, Quick DrawB, Power Attack, Weapon Focus (battleaxe)B, Weapon Specialization (battleaxe)B
Skills Acrobatics +13 (+18 jumping in jackal form), Bluff +14, Climb +9,Disguise +16 (+24 to pass as a jackal), Intimidate +12, Perception +10,Profession (merchant) +9, Survival +10 (+14 tracking by scent), Stealth+9, Swim +5; Racial Modifiers +4 Acrobatics to jump in jackal form, +8Disguise to pass as a jackal, +4 Survival to track by scent
Languages Aquan, Common, Sahuagin, +3 additional
SQ change shape (jackal, human, or hybrid; polymorph), rogue talents(combat trick, guileful polyglot), trapfinding +2
Combat Gear potion of shield of faith +4 (3), tan bag of tricks; Other Gear +1 breastplate, masterwork heavy steel shield, +1 battleaxe, throwing axes (6), belt of giant strength +2
SPECIAL ABILITIES
Change Shape (Su)
Father Jackal has three forms—a jackal form, a human form, and a hybrid form. Equipment does not meld with the new form betweenhumanoid and hybrid form, but does between those forms and animalform. Father Jackal may wield weapons and wear armor in human and hybrid forms. Father Jackal always assumes the same appearance and traits in human form. If slain, Father Jackal reverts to his jackal form, although he remains dead.
Father Jackal prefers his hybrid form, and that is the form for which stats are given. In jackal form, he has speed 40 ft., and in human form, his natural armor bonus is reduced to +2.
Sleep Gaze (Su)
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