KYRA CR7
KYRACR 7
XP 3,200
Human cleric 7
NG Medium humanoid (human)
Init +0; Senses Perception +4
DEFENSE
AC 21, touch 13, flat-footed 21 (+8 armor, +3 deflection)
hp 56 (7d8+21)
Fort +7, Ref +3, Will +10
OFFENSE
Speed 20 ft.
Melee +1 scimitar +8 (1d6+3/18–20)
Ranged sling +5 (1d4+2)
Special Attacks channel positive energy 7/day (DC 17, 6d6 [+7 vs. undead])
Domain Spell-Like Abilities (CL 7th; concentration +11)
7/day—rebuke death (1d4+3)
Cleric Spells Prepared (CL 7th; concentration +11)
4th—cure critical wounds, fire shiel dD, holy smite (DC 18)
2nd—bull's strength, cure moderate wounds, heat meta lD (DC 16), hold person (DC 16), spiritual weapon
D Domain spell; Domains Healing, Sun
TACTICS
Before Combat Kyra casts shield of faith before the start of the encounter.
During Combat Kyra focuses her attacks on any creatures that are innately and irredeemably evil—such as evil outsiders and undead—while offering a chance of redemption to those who can still be turned to good, and healing her allies as needed. Those who refuse her offer of redemption, however, she exterminates.
Base Statistics Without shield of faith, Kyra's statistics are AC 19, touch 11, flat-footed 19.
STATISTICS
Str 14, Dex 10, Con 12, Int 11, Wis 18, Cha 14
Base Atk +5; CMB +7; CMD 18
Languages Common, Kelish
SQ aura, healer's blessing
Combat Gear oil of align weapon, oil of daylight, potion of eagle's splendor, scroll of comprehend languages, scroll of lesser restoration, scroll of magic circle against evil, wand of cure light wounds (50 charges), thunderstone (2); Other Gear +2 breastplate, +1 scimitar, sling with 10 bullets, cloak of resistance +1, phylactery of positive channeling, ring of protection +1, antitoxin, backpack, bedroll, silver holy symbol, spell component pouch, trail rations (2), waterskin, 38 gp
KYRACR 12
XP 19,200
Human cleric 12
NG Medium humanoid (human)
Init +1; Senses Perception +4
DEFENSE
AC 25, touch 15, flat-footed 24 (+10 armor, +4 deflection, +1 Dex)
hp 105 (12d8+48)
Fort +13, Ref +10, Will +15
OFFENSE
Speed 30 ft.
Melee +2 flaming scimitar +17/+12 (1d6+8/18–20 plus 1d6 fire)
Ranged mwk sling +14/+9 (1d4+6)
Special Attacks channel positive energy 8/day (DC 21, 8d6 [+12 vs. undead]), nimbus of light (12 rounds/day)
Domain Spell-Like Abilities (CL 12th; concentration +16)
7/day—rebuke death (1d4+6)
Cleric Spells Prepared (CL 12th; concentration +16)
6th—blade barrier (DC 20), healD, mass cure moderate wounds
2nd—align weapon, delay poison, heat meta lD (DC 16),hold person (DC 16), lesser restoration, spiritual weapon
D Domain spell; Domains Healing, Sun
TACTICS
Before Combat Kyra casts divine favor and shield of faith before the start of the encounter.
During Combat Kyra focuses her attacks on any creatures that are innately and irredeemably evil—such as evil outsiders and undead—while offering a chance of redemption to those who can still be turned to good, and healing her allies as needed.
Base Statistics Without divine favor and shield of faith, Kyra's statistics are AC 23, touch 13, flat-footed 22; Melee +2 flaming scimitar +14/+9 (1d6+5/18–20 plus 1d6 fire); Ranged mwk sling +11/+6 (1d4+3);CMD 25.
STATISTICS
Str 16, Dex 12, Con 14, Int 11, Wis 18, Cha 16
Base Atk +9; CMB +12; CMD 27
Feats Alignment Channel (evil), Combat Casting, Extra Channel, Improved Channel, Lightning Reflexes, Selective Channeling, Toughness
Languages Common, Kelish
SQ aura, healer's blessing
Combat Gear potion of eagle's splendor, potion of remove blindness/deafness, potion of remove curse, potion of remove disease, scroll of break enchantment, scroll of neutralize poison, scroll of water breathing, wand of cure moderate wounds (50 charges), thunderstone (2); Other Gear +4 mithral breastplate, +2 flaming scimitar, masterwork sling with 10 bullets, belt of physical perfection +2, cloak of resistance +3, horn of goodness/evil,pearl of power (3rd level), phylactery of positive channeling, ring of protection +2, antitoxin, backpack, bedroll, silver holy symbol, spell component pouch, trail rations (2), waterskin, 138 gp
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